We are dedicated to making healthy impacts on lives by crowdsourcing problems with human guided AI through education and data-science.
We want to add value to each minute you spend online gaming, streaming, and enjoying content. Because we believe real empowerment and industry change comes when users and developers build communities around collaboration. We believe individuals can be world changers, and we are working to make that a reality.
Our innovative data science platform will combine video games, distributed computing and artificial intelligence (AI) to solve large scale real world problems through on demand crowdsourced computing.
Here are the world changers that are leading the way for our team!
Chief Executive Officer
Chief Medical Officer
Board of Directors
We LOVE creating and we love data, so naturally we count everything in our world so we can analyze it later. Here are a few of the numbers from our teams combine experience we are most proud of...
Years creating IP
Units shipped (millions)
Sales revenue ($billions)
DoD & Financial
papers, & grants
Years in healthcare
Our proprietary HEWMEN technology is bringing together the power of crowdsourcing and online gaming resulting in a multi-disciplinary approach to clustered network computing.
Carl meets Robert in a Shreveport Coffee Shop and shares his vision of educating the world. At that moment, something amazing was just beginning...and so was our research.
Robert meets Dr Corey Clark, who connects the dots between his Data Science research and Gaming... A powerful shift was felt in the project. Now we could quantifiably define how games will improve health.
After three years of R&D all of the key pieces & people had finally come together, officially forming BALANCED Media | Technology.
Having formed our core team we began building a prototype for our platform and flagship products. After multiple pitches to doctors, educators, scientists, gamers, creators and investors, we realized that the feedback we kept recieving consistantly validated our vision.
The first public test run for our product was an Innovate McKinney award winner.
Working with SMU "Cancer Drug Discovery Group", we helped bring new tools & cross disciplinary approaches to large data problems, utilizing our innovative & proprietary "Human Guided AI Design" for the first time.
After a partnership with the LSU-Health Science Center was signed we began collaborating with key LSU personnel to create noninvasive treatments, tools, & innovative experiences for both patients & researchers alike on the backbone of our platform.
We began funding research, publishing papers, and spoke at multiple events and conferences. At every turn our approach was challenged, tested, & validated by our peers in various academic communities as well as commercial distribution channels. After several peer reviews supported our theory we filed for a series of patents.
We engaged the active and vibrant Minecraft and online streaming communities, whose leaders, users, and players immediately embraced the vision of our mission. When gamers play and streamers broadcast, their computers are connected to the community, helping researchers unlock some of the most compeling opportunities of our generation.
As we continue to push forward with the development of our innovative platform and engaging IPs,
we have caught the attention of several large corporate partners. Our core mission, however,
remains the same:
To serve the community through cause-driven initiatives that engage and innovate technology and healthcare research around the world.
If you want to know more about the work we are doing in our studio, just reach out to us. We are interested in hearing from you!